Many Equipment provide stat boosts, such as Behemoth Sledge, Blackblade Reforged, and Hexplate Wallbreaker, making hitting the seven threshold easier Some Equipment puts +1/+1 counters on the equipped creature, such as Power Fist and Pip-Boy 300, which makes it easier for creatures to permanently have seven power, with or without Equipment
This will instantly banish Necroface from the deck, meaning you dont even have to wait for it to show up in your hand
Captured by the Consulate is really inefficient as a removal spell, so you have to really value the extra ability
"Salamandra" Monster Cards are generally FIRE Dragons, except for "Evilswarm Salamandra", which is unrelated to the theme beyond its name
Recommended Cards[] Monsters Extra Deck Wattchimera Watthydra Wattkyuki Ancient Sacred Wyvern Other generic Synchro Monsters Official Decks[] Monsters Wattgiraffe x3 Wattcobra x3 Wattpheasant x3 Shining Angel x3 Thunder Seahorse x3 Honest x2 Extra Deck Spells & Traps Weaknesses[] Archetypes and monsters like the "Ally of Justice" monsters benefit from the many LIGHT monsters "Watts" have
It has a decent body at fail state